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Orthello is a 2D Framework for Unity3D to create 2D applications and games. Orthello simulates 2D within a 3D environment using a orthographic camera.

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Orthello User Guide

| Download Orthello | C# Class Reference | Asset store link | Orthello Roadmap |


User Guide Contents

DISCOUNT ALERT! When ordering Orthello Elements Pro - All our element packs + Orthello Pro with a $35 discount.


This Orthello user guide will provide information  about the structure of the Orthello 2D framework and give all  information that you need to create your own applications and games in  Unity3D.

 

You can find information about :

  • The Orthello 100% FREE base
  • Orthello Pro
  • Orthello Elements
  • Orthello Form Elements
  • Orthello Chart Elements
  • 3rd Party Tools

In Development

We are now working on :

Orthello 2.9

  • Better Batching support (PRO) , batch any hierarchy + batching all elements
    auto batching (auto creating of OTBatchSprite objects)
  • Better anchoring of panels (form elements)
  • and more....

Orthello 100% FREE base

  • What is Orthello.
    Short summary about what the Orthello 2D framework is.
  • The orthello.unitypackage.
    Explains the contents for the Orthello Unity3D package
  • Starting a new Orthello scene.
    What are the steps to get things going in a new Unity3D scene.
  • Using sprite containers.
    All about managing your images.
  • Using sprites.
    Explains all about sprites and how we can use them.
    | sprite | filledsprite | animatingsprite | gradientsprite | textsprite | 
    |
    scale9sprite |  clippedareasprite | clipsprite | tilessprite |  circlesprite |
    | gridsprite | polygonsprite |
  • Working with animations.
    How do we create animating images using animation objects.
  • Integrating your code.
    Working with C# delegates or JS Javascript callback functions.
    | integration | Javascript (JS) coding |
  • Physics and Handling Collisions.
    Explains how we can implement physics or just want to know when objects collide.
    | physics | handling collisions |
  • Capturing user input.
    All about clicking/touching objects and other user input.
    | clicking | hovering | dragging |
  • Using the static OT system object.
    How do we use the  static functionality of the OT system object and supporting stuff like handling materials, working with objects and object pooling.
    | materials | objects | in-game debugging console |
  • Handling the view.
    How do we control the orthographic camera using OT.view.
  • Tweening
    All about tweening using the OTTween class.
  • Sound
    All about playing sound and music using the OTSound class
    .

Orthello Pro

  • Sprite batching
    Optimize your game by reducing drawcalls, using the OTSpriteBatch object.
  • Sprite sheet generation
    Generate sprite sheets from collections of single frame images.
  • Path movement
    Move sprites on a path made by a spline or circle shape.
  • Actions and action trees
    Create serialized effects using the orthello action system.
  • Parallax scrolling backgrounds
    How to achieve scene's with parallax moving layers that can contain any kind of Orthello sprite object.
  • Tilemaps
    Load tilemaps that were created using the popular map editor TILED.
    | tilessprite |

Orthello Elements

  • What are Orthello Elements
    Explains what elements are and what you can do and not do with them.
  • OTButtonElement
    Button functionality like normal, hover and active state. Button toggle groups.
  • OTLineElement
    Create all kind of lines using any type of sprite.
  • OTMenuCircleElement
    A circular (or triangular) 'push-out' menu.
  • OTProgressBarElement
    Display progress bars or use them as sliders.

Orthello Form Elements

  • OTForm
    What are the form elements...
    OTForm, the user input base of operations.
  • OTPanel
    Align to screen, order children or use a content container.
  • OTSliderElement
    Horizontal or vertical slider from min to max value.
  • OTCheckElement
    Just a checkbox.
  • OTOptionElement
    Only one option within a panel can be active at the same time.
  • OTTextInputElement
    Clipped textinput with cursor control. Also password mode. 
  • OTListElement
    Shows a clipped list of items that can be scrolled using an auto
    generated vertical slider.

Orthello Chart Elements

Documentation in progress....

  • OTBarChartElement
    Bar and stacked bar charts.
  • OTLineChartElement
    Line and stacked line charts.





Orthello Roadmap

  • Orthello Scroller Game Kit + (PRO)
    Usefull objects, constructs and code to create a scroll-em-up or side scoller game.
    To be released Q3/Q4 2013 - $35 ($65) 
  • Orthello Chart Elements
    To visualize your data using 2D bar and line chart elements.
    Released May 2013- $35
  • Orthello Form Elements
    Form design elements : OTForm, OTTextInput, OTCheckbox, OTOptionbox, OTListElement, OTPanel.
    Released Februari 2013- $35
    ( Discount 25% in combination with Orthello Pro or for existing Orthello Pro users )
  • Orthello Elements
    Some useful functional 2D elements that use Orthello as a base of operation.
    Like : OTButtonElement, OTLineElement, OTMenuCircleElement and OTProgressBarElement.
    Released October 2012- $30
    ( Discount 25% in combination with Orthello Pro or for existing Orthello Pro users )
  • Orthello version 2.0 (Free + Pro)
    OTTextSprite, OTScale9Sprite, OTDebug + full tablet device sprite.draggable support.
    Released June 2012
  • Orthello Pro
    Sprite batching, Sprite sheet generation, Sprite Movement Controller , Parallax layers,
    Tilemaps - TILED import and Action system.
    Released Sept 2011 - $35
  • Orthello
    2D Framework for Unity3D, sprite sheets, sprites and animations and more...
    Released June 2011 - 100% FREE

Prices mentioned are for a one seat development license.
Contacts us for other (multi/unlimited) license possibilities.

The roadmap above is not final and could be adjusted as our insight progresses.  


3rd Party Tools

Orthello has inspired 3rd party developers to create tools that integrate with orthello.

2D ColliderGen

Auto mesh collider generation that are sprite based and can auto detect borders of your sprites.

| View this tool's website |

Company : Pixelcloud Games.

 

 


Contact and feedback

In addition to the products described in the  roadmap we are open to discuss whishes, improvements and other products that could be  usefull. We take whishes and feedback very seriously and welcome it very much...

.... so if you have any questions, ideas or whishes, feel free to contact us.

WyrmTale Games
de Vinkenslag 22
5258 KX Berlicum (NB)
The Netherlands
info@wyrmtale.com
| Privacy Policy | Disclaimer |



WyrmTale Games is a Ruach Interactive B.V. Division.
KvK nr. 17244071 - VAT nr. NL8204.66.633.B01
 
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