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Orthello is a 2D Framework for Unity3D to create 2D applications and games. Orthello simulates 2D within a 3D environment using a orthographic camera.

$25.00 USD
$35.00 USD
$65.00 USD (discount)
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$25.00 USD
$20.00 USD
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Orthello User Guide

| Download Orthello | C# Class Reference | Asset store link | Orthello Roadmap |


User Guide Contents

This Orthello user guide will provide information about the structure of the Orthello 2D framework and give all information that you need to create your own applications and games in Unity3D.

You can find information about :

  • The Orthello 100% FREE base
  • Orthello Pro

 


Development

We are now working on :

OTTextSprite
Support Cocos2 .fnt atlas based Bitmap font generators like : Glyph Designer (Mac), Hiero (Mac), BMFont (Pc),
to display sprite based text and
FREE + PRO

OTScale9Sprite
Create a 9scliced sprite to create panels, windows
FREE + PRO

!NOTE : All sprite typed objects can be put into the Orthello Pro OTSpriteBatch to reduce drawcalls.

OTDebug
Send messages to console, plus an internal debug message cache and display it in game when in OT.debug=true mode.
The message display can be toggled on.off, both on regular builds and also on all tablet devices.
This will improve debugging your game code (on remote devices/locations) .
FREE + PRO 

Next

OTShape improvement
 Textured outlines, filled shapes, and collision shapes (Mesh Colliders).
PRO

On the horizon .... ( far.. far away )

Flash support.
Rewriting some subsytems to as3 , so we can produce swf's using Unity
FREE + PRO

 

 


Orthello 100% FREE base

  • What is Orthello.
    Short summary about what the Orthello 2D framework is.
  • The orthello.unitypackage.
    Explains the contents for the Orthello Unity3D package
  • Starting a new Orthello scene.
    What are the steps to get things going in a new Unity3D scene.
  • Using sprite containers.
    All about managing your images.
  • Using sprites.
    Explains all about sprites and how we can use them.
    | sprite | filledsprite | animatingsprite | gradientsprite |
  • Working with animations.
    How do we create animating images using animation objects.  
  • Integrating your code.
    Working with C# delegates or JS Javascript callback functions.
    | integration | Javascript (JS) coding |
  • Physics and Handling Collisions.
    Explains how we can implement physics or just want to know when objects collide.
  • Capturing user input.
    All about clicking/touching objects and other user input.
    | clicking | hovering | dragging |
  • Using the static OT system object.
    How do we use the  static functionality of the OT system object and supporting stuff like handling materials, working with objects and object pooling.
    | materials | objects |
  • Handling the view.
    How do we control the orthographic camera using OT.view.
  • Tweening
    All about tweening using the OTTween class.

 Orthello Pro

  • Sprite batching
    Optimize your game by reducing drawcalls, using the OTSpriteBatch object.
  • Sprite sheet generation
    Generate sprite sheets from collections of single frame images.
  • Path movement
    Move sprites on a path made by a spline or circle shape.
  • Actions and action trees
    Create serialized effects using the orthello action system
  • Parallax scrolling backgrounds
    How to achieve scene's with parallax moving layers that can contain any kind of Orthello sprite object.
  • Tilemaps
    Load tilemaps that were created using the popular map editor TILED.
     

Orthello Roadmap

  • Next update
    OTTextSprite, OTScale9Sprite, OTDebug + full tablet device sprite.draggable support.
    Expected June 2012
  • Orthello Elements
    Some usefull functional 2D elements that use Orthello as a base of operation.
    Like : OTButtonElement, OTLineElement, OTCircleMenu and more....
    Expected Q3 2012 - $35
  • Orthello
    2D Framework for Unity3D, sprite sheets, sprites and animations and more...
    Released June 2011 - 100% FREE
  • Orthello Pro
    Sprite batching, Sprite sheet generation, Sprite Movement Controller , Parallax layers,
    Tilemaps - TILED import and Action system.
    Released Sept 2011 - $35

Prices mentioned are for a one seat development license.
Contacts us for other (multi/unlimited) license possibilities.

The roadmap above is not final and could be adjusted as our insight progresses.


Contact and feedback

In addition to the products described in the  roadmap we are open to discuss whishes, improvements and other products that could be  usefull. We take whishes and feedback very seriously and welcome it very much...

.... so if you have any questions, ideas or whishes, feel free to contact us.

WyrmTale Games
de Vinkenslag 22
5258 KX Berlicum (NB)
The Netherlands
info@wyrmtale.com
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WyrmTale Games is a Ruach Interactive B.V. Division.
KvK nr. 17244071 - VAT nr. NL8204.66.633.B01
 
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