Menu3D - Fan
Add an auto generated multi-slice Fan 3D Menu to your Unity3D scenes.
Mesh generating and UV mapping is handled automaticly as you configure it in the editor. You will only need to design the textures your self. The menu supports a texture for normal, active , hover and disabled states. Just draw your Fan menu in a design app like Adobe Photoshop and your done.
By configuring the Fan menu you can set things like; number of slices and slice mesh division count. The mesh is auto generated and UV mapped as you change these settings in the Unity Editor. You can test opening/closing of your menu in the editor as well using the animation progress setting. The thickness parameter makes it possible to create a flat or extruded 3D menu.
normal texture example
hover texture example
Easy auto menu activating by dragging a Menu3DStarter script onto any destination game object and configure how ( left/middle/right mouse or tap/double tap) and where ( relative to camera/object or absolute) the menu needs to be activated.
For easy integration with your Unity3D application, you will be using C# delegates or JS Callbacks like ; onAfterCreate, onBeforeOpen, onAfterClose, onSelectItem, onItemOver and onItemOut.
You will also get full WyrmTale e-mail support should you experience any difficulties or have any questions or requests.