
Current version
1.12a|
Version Info |
Apr 6, 2012 1.12a
- Solved some prefab sizing problems.
1.12
- Added OTGradientSprite
- Fixed some Atlas stuff
1.11b
- OTView Prefab improvements
- Manual inScene Editor View rotation added
1.11a
- More Prefab improvements
- Added auto atlasdata reload + auto sprite frame reloads on corrupt scene's
1.11
- Unity 3.5 full Prefab support (with auto container/animation mapping)
- Removed the auto disconnection of prefabs
- Added Example 8 - Prefab support - start dragging prefabs.
- Tween controller bug - Object was destroyed - SOLVED.
- Improved framerate of example 3 - Shooting Asteroids
1.10
- Upgraded to Unity 3.5 version
- Auto disconnect prefab when adding objects to the scene
- OnCollision now works with Physical RidgidBody sprites ( Example 6 )
- Fixed Atlas resizing issue when offsetsizing was set to false.
1.9
- Fixed some minor bugs
- OT.View now has a bool forceOrthographic (defaults to true) so by disabling this, one could
create a 2.5D game using orthello or integrate 2D with 3D.
1.8
- Fixed some 'dirtyChecks' when creating objects @ runtime
- Added OT.RuntimeCreationMode(), to be used when creating objects from scratch @ runtime
( call just before creating your objects ), and will set OT.dirtyChecks to true \for 10 update cycles.
1.7a
- #if UNITY_ERROR fix on MAKE error regarding previous fix
1.7
- Improved buildin Unity3D Animation Support
Fixed auto insertion of animation keys when animating position,roation or scale
1.6d
- Fixed FlipHorizontal and FlipVertical on Sprites
1.6c
- Fixed compiling errors in JS Examples 1+7 on Mac
1.6b
- Bug Fixes
- Set script execution order to get smoother view animation
when following target.
1.6a
- OnDragEnd error solved.
1.6
- Improved the atlas support : offsetSizing prop on OTContainer.
( trimmed images with or wihout offsetting and resizing)
- Added OT.view.customSize ( custom camera size)
- Added OTTween (tweening engine)
- Added Example 7 - Tweening
1.5
- Added SpriteAtlas Import Support. Use OTSpriteAtlasOGRE, OTSpriteAtlasSparrow
and OTSpriteAtlasCocus2D to import SpriteAtlasses published by TexturePacker.
Trimming and rotating supported!
1.4a
- OutOfView bug and FollowTarget bug solved
1.4
- Minor bug fixes.
- OTAnimatingSprite technique texture offsetting changed to dynamic uv mapping to further
reduce drawcalls, increasing dynamic batching and improving performance.
- Added WorldBounds to OT.view and OTObjects to impose movement restrictions of sprites
and the view/camera
- Added Drag and Drop support for sprites
- Added OTObject.physics setting to quickly setup base 2D physics
- Added Example 6 - Physics
1.3a
- OT/Prototypes/* objects in the scene's hierarchy will now automaticly be added to
known object types, and can be used with OT.CreateObject ( + auto object pooling ).
Just create this 'prototypes' empty, put it as a child in the OT object in your scene and all
gameObjects that are childs of 'prototypes' can be instantiated and will be pooled using
OT.CreateObject
1.3
- Minor bug fixes
- OTObject.rect now takes pivotPoint into account, solving Sprite.outOfView problems
- Implemented Object Pooling when OT.CreateObject and OT.DestroyObject
- check OT.PreFabricate to fill object pools
1.2a+b
- Minor bug fixes.
- Added 'tint' and 'alpha' material references
1.2
- Added material cache to support dynamic batching (sprites get batched now!)
- Fixed setting + preview single animation frameset in Editor
- Fixed material cloning (CTRL-D) while in editor (!playing)
1.1
- Fixed Animation and Container (SpriteSheet) name changing in the editor.
- Changed example scene description
1.0
- Initial release.
Orthello
| Orthello User Guide | C# Class reference | Orthello Roadmap |
NEWS : september 2011
Orthello Pro has been released
Just a little bit more , like ...
- Sprite Batching
- Parallax Scrolling
- Action System
- Path Movement
- Sprite Sheet Generation
Orthello is a FREE 2D framework for Unity3D that can be used to create 2D games and applications.
What you get :
- Drag and drop workflow to simply put your 2D objects, like sprites and animations, in your scene.
- Depth, display order, collision depth control.
- Full pivot point control.
- Easy in-game sprite drag and drop support with possible world space bounderies.
- Expandable cached material system for optimized dynamic batching.
- Orthographic view supports things like zooming, pixel-perfect , auto scale, follow target and more...
- Import 'trimmed' OGRE, Sparrow and Cocos2d Atlasses directly from TexturePacker
- Span animations over mutiple framesets and textures.
- Play all animation framesets as one or just a single 'named' animation frameset.
- In scene animating sprite preview using the animation preview setting in the editor.
- Tweening engine, using the OTTween class with many OTEasing functions.
- Collision detection and user input control.
- Simple Physics setup using the Unity3D editor.
- Static Orthello OT helper class with methods to create, find and destroy objects at run time.
- 7 C# and 7 JS Javascript working examples with inline code documentation for learning purposes.
We are always working to improve our demos, user guide and better (up-to-date) C# + JS code reference.
| Orthello User Guide | C# Class reference | Orthello Roadmap |