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Orthello



Current version 1.12a
| Version Info | Apr 6, 2012
1.12a
- Solved some prefab sizing problems.

1.12
- Added OTGradientSprite
- Fixed some Atlas stuff

1.11b
- OTView Prefab improvements
- Manual inScene Editor View rotation added

1.11a
- More Prefab improvements
- Added auto atlasdata  reload + auto sprite frame reloads on corrupt scene's

1.11
- Unity 3.5 full Prefab support (with auto container/animation  mapping)
- Removed the auto disconnection of prefabs
- Added Example 8 - Prefab support - start dragging prefabs.
- Tween controller bug - Object was destroyed - SOLVED.
- Improved framerate of example 3 - Shooting Asteroids

1.10
- Upgraded to Unity 3.5 version
- Auto disconnect prefab when adding objects to the scene
- OnCollision now works with Physical RidgidBody sprites ( Example 6 )
- Fixed Atlas resizing issue when offsetsizing was set to false.

1.9
- Fixed some minor bugs
- OT.View now has a bool forceOrthographic (defaults to true) so by disabling this, one could
create a 2.5D game using orthello or integrate 2D with 3D.

1.8
- Fixed some 'dirtyChecks' when creating objects @ runtime
- Added OT.RuntimeCreationMode(), to be used when creating objects from scratch @ runtime
 ( call just before creating your objects ), and will set  OT.dirtyChecks to true \for 10 update cycles.

1.7a
- #if UNITY_ERROR fix on MAKE error regarding previous fix

1.7
- Improved buildin Unity3D Animation Support
 Fixed auto insertion of animation keys when animating position,roation or scale

1.6d
- Fixed FlipHorizontal and FlipVertical on Sprites

1.6c
- Fixed compiling errors in JS Examples 1+7 on Mac

1.6b
- Bug Fixes
- Set script execution order to get smoother view animation
when following target.

1.6a
- OnDragEnd error solved.

1.6
- Improved the atlas support  : offsetSizing prop on OTContainer.
( trimmed images with or wihout offsetting and resizing)
- Added OT.view.customSize ( custom camera size)
- Added OTTween (tweening  engine)
- Added Example 7 - Tweening

1.5
- Added SpriteAtlas Import Support.  Use OTSpriteAtlasOGRE, OTSpriteAtlasSparrow
and OTSpriteAtlasCocus2D to import SpriteAtlasses published by TexturePacker.
Trimming and rotating supported!

1.4a
- OutOfView bug and FollowTarget bug solved

1.4
- Minor bug fixes.
- OTAnimatingSprite technique texture offsetting changed to dynamic uv mapping to further
reduce drawcalls, increasing dynamic batching and improving performance.
- Added WorldBounds to OT.view and OTObjects to impose movement restrictions of sprites
and the view/camera
- Added Drag and Drop support for sprites
- Added OTObject.physics setting to quickly setup base 2D physics
- Added Example 6 - Physics

1.3a
- OT/Prototypes/* objects in the scene's hierarchy will now automaticly be added to
known object types, and can be used with OT.CreateObject ( + auto object pooling ).

Just create this 'prototypes' empty, put it as a child in the OT object in your scene and all
gameObjects that are childs of 'prototypes' can be instantiated and will be pooled using
OT.CreateObject

1.3
- Minor bug fixes
- OTObject.rect now takes pivotPoint into account, solving Sprite.outOfView problems
- Implemented Object Pooling when OT.CreateObject and OT.DestroyObject
- check OT.PreFabricate to fill object pools

1.2a+b
- Minor bug fixes.
- Added 'tint' and  'alpha' material references

1.2
- Added material cache to support dynamic batching (sprites get batched now!)
- Fixed setting + preview single animation frameset in Editor
- Fixed material cloning (CTRL-D) while in editor (!playing)

1.1
- Fixed Animation and Container (SpriteSheet) name changing in the editor.
- Changed example scene description

1.0
- Initial release.
$35.00 USD
$25.00 USD
$65.00 USD (discount)
$20.00 USD
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FREE
| See all our Unity3D components |

Orthello



| Orthello User Guide | C# Class reference | Orthello Roadmap |



NEWS :
september 2011
Orthello Pro has been released
 Just a little bit more , like ...Orthello pro

  • Sprite Batching
  • Parallax Scrolling
  • Action System
  • Path Movement
  • Sprite Sheet Generation


Orthello is a FREE 2D framework for Unity3D that can be used to create 2D games and applications. 
 
What you get :

  • Drag and drop workflow to simply put your 2D objects, like sprites and animations, in your scene.
  • Depth, display order, collision depth control.
  • Full pivot point control.
  • Easy in-game sprite drag and drop support with possible world space bounderies.
  • Expandable cached material system for optimized dynamic batching.
  • Orthographic view supports things like zooming, pixel-perfect , auto scale, follow target and more...
  • Import 'trimmed' OGRE, Sparrow and Cocos2d Atlasses directly from TexturePacker
  • Span animations over mutiple framesets and textures.
  • Play all animation framesets as one or just a single 'named' animation frameset.
  • In scene animating sprite preview using the animation preview setting in the editor.
  • Tweening engine, using the OTTween class with many OTEasing functions.
  • Collision detection and user input control.
  • Simple Physics setup using the Unity3D editor.
  • Static Orthello OT helper class with methods to create, find and destroy objects at run time.
  • 7 C# and 7 JS Javascript working examples with inline code documentation for learning purposes.

We are always working to improve our demos, user guide and better (up-to-date) C# + JS code reference.

| Orthello User Guide | C# Class reference | Orthello Roadmap |


 

Orthello Demo

Unity Web Player. Install now!
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